Friday, December 23, 2011

"So Cool" Single OUT NOW!


It's been a while, but Im finally back with a new single called "So Cool", a chiptune-electro-house-banger-thing that I've been working away at for a while. Usually all my tracks are free (And some still will be) but I'm trying to raise some money to start playing live, so if you have a buck to spare for this track, I'd really appreciate it

Listen/Buy at Bandcamp

Wednesday, November 2, 2011

Franco American EP Out Now!


That's right folks, another EP! It's my try at French house, dipped in a bit of 80s, garnished with some nostalgia, and rolled up in love. Go ahead and give it a listen at my Bandcamp!

Feel free to tell me what you guys think in the comments... I'M ALWAYS WATCHING.

Saturday, September 3, 2011

Juxtaposition EP Released!



So I've kinda taken a tiny break from game making and just decided to make some music (why not?)

So here's what I have to show for my efforts, a tiny excuse for an EP by the name of Juxtaposition. It kinda refers to the sorta dual nature of the songs I guess... Its a bit of dubstep, mixed with a bit of 8bit chiptunes.

The two tracks Sonar and Dirty Puddle are available for free download on my SoundCloud, so GO GRAB EM! If you like them, kindly consider dropping a few pennies on that donate button, or share the music with some friends

By the way, that super cool album art was made by a super cool guy named Stefan Bogdanovic. Check out his site at: http://coja.in.rs/

Wednesday, June 15, 2011

I made some music!



Well, to be more specific, I made a cover of deadmau5's awesome song, I Remember. It's an 8-bit rendition of the song, but with some small touches thrown in.

You can download it for FREE over HERE, so if you dont want to donate, just set the price to 0 and it's all yours

Sunday, May 15, 2011

Interview: Connor Kimbrough (Beef)



So, after taking a long "break" from the blog, I've decided to catch up with Connor Kimbrough on his whereabouts/games/other stuff.

Alright so, what have you been up to, since your collaboration with JW on Super Mind Dungeon?

Too many things. I co-founded an independent game company here in Oklahoma with Andy Wolff, called "Superghosts," and it's been quite a ride.

What made you decide to start a company?

Andy and I were interested in producing a "name" for our collaborations.

What can we expect from Superghosts?

We've been working with Paul Veer, Jukio Kallio, Sean Flannigan, Shane Heres, Alex Porter, Amon26, and Jonatan Söderström to create a myriad of titles. Most of them have been abandoned.

With Paul Veer/Jukio Kallio we started a flash game called "Fucking Blast Man" back in October of 2010. Gameplay-wise, it's undergone quite a few transformations. It's actually known as "Naked Blast Man" for now.



"Nuclear Cream" was a Windows game that had been in development with Alex Porter earlier this year. It was a lot of fun to work on but is, unfortunately, abandoned.

Recently, we're split between a flash remake/re-imagining of "Dire Haven" and "The Black Box," a project we're developing with Cactus for the Xbox 360.

"The Black Box" eh? Sounds mysterious... Can you give out some info about this one?

I can't really say too much about at this time. Maybe in August?

What about "Dire Haven"? can you divulge anything more about that?


It's a flash remake of a 2008 game by Radnom that I really loved. We're pretty much done with that one. It's fun, crass, and really ridiculous - I love it.

So what are a few of your favorite indie games?


Well, my favorite may be "Mighty Jill Off." I went to a small high school. There it was easy to get my whole class and some of the teachers into watching a group of us play "Mighty Jill Off," "N," and "Punishment 2." Those
experiences kind of endeared me to those games. I'm also a big fan of what Krimelo's doing.

We're almost running out of time here, but, do you have any more super sexy excusive screenshots you'd like to share with us?




Sunday, November 14, 2010

Here's Another Xycle2 Trailer



Probably a bit of old news now (because indiegames already posted it) but I figured I'd post it here for the people who don't check the indiegames blog. My buddy Glen Forrester (aka Radix, aka that awesome guy who made Enough Plumbers) made this pretty awesome trailer for the game, and it should be released around late November/early December. For those who wanted to know, the music you hear in the trailer/the game is made by me

Tuesday, August 31, 2010

Super Meat Boy XBLA Release Date Announced


Edmund Mcmillen and Tommy Refenes at Team Meat have just now announced the official release date for Super Meat Boy on Xbox Live Arcade, scheduled for October 20! This meaty duo has said in the past that the Wiiware and PC versions will be released in the month after the XBLA release.