Saturday, June 27, 2009

Butar Soldier

I figured it's been a while since I've reviewed a cool Japanese browser based game, so here's one that will wet your whistle. Butar Soldier is a challenging shmup in which you play as a nude man, that autofires bullets from his head. The graphics are nicely done, and compliments the music as well. Space bar starts the game, and the arrow keys control your ship-man-thing. Overall, this game is nice to look at, but frustratingly hard to finish! I say, give it a go.

Play it Here

Thursday, June 25, 2009

Thank You

I checked my page view count today, and I noticed that It's almost up to 5000! It made me think of all of the things I've done on this blog, and all of the support I've gotten. I just want to thank all of you for following this blog, and for putting up with me when I don't post as often. I gotta thank Edmund Mcmillen first. Without his exclusive first look on Super Meat Boy for Wiiware, probably no one would have visited this blog. I also have to thank Tim W from Indiegames: The Weblog, for posting a link to my blog. The indiegames blog gets a lot of attention, and without that post, I also wouldn't have you guys. Now that it's summertime, I will have a lot more time to post on this blog now, so I hope you guys will still stick around.

I also made a facebook page for any of you that are fans of my games, or of this blog, so, if you have a facebook account, check it out.

Wednesday, June 24, 2009

Bit Fortress

Bit Fortress is a 2.5D shmup made by Davioware in 8 hours. Let me begin by saying, this game is evil! If you get hit with a bullet just once, then you will go back to the way beginning of the game for another go. What's worse, is that you are plagued by a face, that will stop at nothing to see you dead. Bit Fortress is made in Construct, so make sure you have the latest version of DirectX before you play. This game is straight up classic shmup action with a great style, and great music. I highly recommend this one.

Play at Game Jolt


CutCopyPasteGnome is another short experimental game by the same developer of Perspectite, Luke Brown. Our gnome hero is trapped within the dungeons of Gnome Tower, and must escape the evil clutches of the Dark Gnome Lord. How will he escape? Well, he will use his newly discovered powers of Clipboardius! This allows the Gnome to copy, cut, or paste his surroundings to better his situation, and get to the door in each level. NOTE: The copy, paste, and cut actions will only work if your mouse cursor is over the object you want to manipulate. There are a lot of cleverly designed stages in this game, with later levels making players scratch their heads. The graphics are blocky and pixelated, and the animations in the objects are minimalistic, but it all contours to the game's simplistic nature. Try this game out, you won't regret it.

Play at Game Jolt

Friday, June 19, 2009

Cattle Blast

Cattle Blast is an arcade shooter I made for the Game Jolt "Shocking" competition (if you see the blood, I think that counts as shocking). With the mouse, use your handy shotgun to take down a huge wave of cattle (sometimes rabbits)! To reload your gun, you actually have to put the bullets into the barrel, instead of just touching a "RELOAD" button. Headshots and double kills (kill 2 cows really fast) are encouraged, and skilled players might find an extra mode to play... Online highscores are also implemented.


Online Highscores

Download at Game Jolt

Wednesday, June 17, 2009


Invertfire is an arena shmup from the creator of Social Experiment, Polkadot, and Sworrd Buster, Andrew Brophy. The game is actually a remake of one of Brophy's older games, titled Colourmewithfirepower. Invertfire has your standard arena shmup, but with added colorful and somewhat bright effects. Players shoot enemies using the mouse and WASD, and by doing so, send the square-shaped baddies into the opposite direction, killing them and creating a bright streak of color. Powerups to your ship's guns and shields can be obtained by shooting at them as well. This game is pretty fun, and it's really cool to see all of the colors onscreen. Press F9 to take a screenshot of your masterpiece/massacre.


Saturday, June 13, 2009

Interview: Jazzuo

Alright, it's time for another interview! I was lucky enough to get an interview with Jazzuo, developer of Sexy Hiking, Hermies, and the recently released Yellow Ninja's Extreme Zero.

Can you tell us a little about yourself?

I am jazzuo, self proclaimed king of GM mini-games. I consider my self to be an artist, and I see game making as one of most freedom filled art forms. Anyway, as a game developer I am most keen on making games different in their game-play. I do not feel games have to be the best but they have to be unique. They have to be an alternative to other games that exist. Such approach goes through every aspect of my creativity.

Who is this mysterious Yellow Ninja I keep hearing about?

Yellow Ninja is a man in a yellow ninja outfit that has great moves. He has been helping me lately with advertising my games, and actually, some of the vids on youtube got some attention. As for all my characters, he also got to have his own game.

You made 2 games for a Mo'minis competition (Jump, Platform Golf). Are you going to create anymore cellphone games?

I actually made 3 games for mominis. Jump, platform golf, and Reds n' Blues - a simple color matching game. I liked Red's and Blues the least. It had unique gameplay, but it had limited game time span. Anyway the reds'n blues actually made it to runner ups that are supposed to get some revenues. Anyway, the mominis probably won't be such a big thing as I thought. Actually, Extreme Zero was originally developed in my mind as cell phone game, but since I lost faith I made it into a PC game. I am little disappointed, since little fun unique 2D games are best suited for cell phones, but my programing is only limited to gamemaker (great program by the way). So if there will be other chances I would like to make more cellphone and iphone games.

What would you say are your most popular games?

It is very simple, my most popular games are Star wars 7 (because it is star wars) and sexy hiking. I am really pleased sexy hiking got so much attention and became popular. I made it like in 2002 or so. It took time, but it got the attention it deserved. I always saw it as the most innovative of my games. Other popular ones are my erotic games, but they are only in czech game sites, since its no no for US.

Most of your games have a funny, hand drawn or 3D style. Where did that come from?

Well, graphics is something I just don't like doing. I like the creation of new worlds through design of its order, but not so much through its visuals. So from the beginning, I decided for a punk style, since it's the easiest to do. Till now I see it as the programmers art. You know it has its own unique cuteness. Then, I found out about 3d anim8tor. Sometimes its much easier to use this 3D tool then to
draw it. So that's where my graphic style comes from. Anyway, I am lately trying a more settled visual style as you can see in extreme zero.

Despite being known as the creator of Sexy Hiking, you've also created a game called Star Wars Episode VII. What was the inspiration for these two games?

Well, the main inspiration was actually my own game sexy hands, which was one of my first games playing around with the mouse and ball physics. Then, I wanted to make a golf game where you control a golf stick with the mouse. It wasn't going very well, so I used the first engine to make it into sexy hiking. I finally made the golf game, and it was called GM golf challenge. While creating and playing this game, I came up with the star wars game. And actually, platform golf is also a simplified version of GM golf challenge.

You've also created a game called Hermies for the TIGSource B-Game competition a while back. How did the idea for that game come about?

Well, before this competition, I made a sculpture of hermie. Since then I was thinking of making some crossovers from physical art and cyber art through this sculpture. I made a video on youtube with 2 hermies playing around. Then, the competition came along. I was very flattered by being like the father of b-games, so I finally made this game.

Are you working on anything new at the moment? Any new releases?

I just finished Star Wars VII: The dark side of the story, Which is a parallel story to my star wars VII game, but the gameplay is completely different. It is a kind of space shooter. I started this game about 3 years back, and I am glad it's finished. It was a good one, and I felt bad about it not being finished. Anyway, I will now work on game that will be called either “color wars” or “the emo wars”. It is based on video jockeying I did for an emo-band. Anyway the gameplay will be closely connected to colors. It will be playing with overlaying colors and such. It's difficult to describe, but it should become the winner of annual Czech game competition.

Thank you so much for the interview Jazzuo!

You can find more of Jazzuo's games at his site,

Tuesday, June 2, 2009


Released today, Phlogiston's new album Nectar packs 2 EPs in one. The first EP, Croqel Adventure is of an 8-bit variety, consisting of catchy, short and overall fun tracks. The second EP, Heat, is amazing. The title is somewhat ironic because it gives me chills. It's THAT good. It has a great jazzy vibe, that's easy on the ears, and is great to listen to while you're working, or just thinking. If you don't know who Phlogiston is, he is the man behind some of the catchiest tunes in indie games. I Was In The War, Brain-Damaged Toon Underworld, my game Constellation Chaos, and many other indie games all have great tracks because of him. Nectar is available in FLAC only, so make sure you read THIS before downloading the album.