Monday, July 27, 2009

Online Co-op Revealed for Cool Men!

For some reason, the resolution is 640x480... Oh well! Here's a first look at online co-op in Cool Men, with Cactus starring as Player 2.

Tuesday, July 21, 2009

Wonder Bounce

Wonder Bounce is Darthlupi's first game created in Flixel. To describe the gameplay, imagine mixing Skullpogo, with Cactus' Kryzta. Players use the X key to jump on the heads of lost souls to smack them into each other. The character you control can not actually be hit, but, since you are only in control of your soul, if the lost souls come into contact with your body enough times, then they will take your body, and that means game over. The graphics in this game are good, with cute characters, and a charming pixel art style. Although the later stages can become quite challenging, this is a simple, fun, and somewhat addictive game.

Play it Here

Sunday, July 19, 2009

Some Oldies

I haven't made a post in a while, so while I'm busy working on Project SHELD, (Now titled Cool Men), enjoy some of these games/WIPS I made a while back.

I made this game in around 1-2 hours for some competition at the poppenkast I don't really remember. Use the arrow keys and Z to reach the flag at each of the (2) stages. Download

I made this ASCII-sorta game also in 1-2 hours for something... Use the mouse wheel to select your tracks, left mouse button to place them, and right mouse button to delete. pressing enter will let the level play out, space bar will activate slo-mo, and pressing R will restart the stage. Download

This game, called Flight of Madine, was a small boss shmup, with drag and drop mechanics. Unfortunately, I never really got around to making a second boss, or more cool drag and drop abilities. Use the left mouse button to drag your ship and to shoot. If you are damaged, release left mouse button to drop your ship, and restore health (Only when the purple circle is large enough). Download

Sunday, July 12, 2009


QQUAK, developed by JW, is a really fun little first-person shooter, with a retro like style, and 3 areas to play. I find this game intriguing in a way... Instead of trying to escape from baddies, I found that I was trying to hunt down the pink baddies. From what I've played, there are around 3 extra weapons in the game, which can be obtained by picking up blue boxes, placed in random locations. This game is simply a blast (Pun?), and with online highscores, what are you waiting for?


Announcing Project SHELD

Here is just a quick play through/commentary on my next WIP. I think I had a bit too much fun.

Saturday, July 11, 2009

Innoquous 3

Developed by NAL, Innoquous 3 is the third in a series of games with the same name. In this platformer, players use a gravity-flipping mechanic, to get to the checkered finish in each stage. Unlike Innoquous 3's prequels, this is the first from the series to feature over 30 levels, and multiple gameplay modes, including Conditional Mode, Fiery Floors, INQS 30 (A speedrun of the game), and INQS 60 (A speedrun of the entire Innoquous series). Included are also online rankings, which players can view at the game's website. After looking at all of the features, new changes, and modes added to the game, you can clearly see that the author worked pretty hard on this game. Style wise, the game sports clean and colorful graphics, that strangely seems to work with the almost frustratingly hard gameplay. This game is simply great. It would be a shame if you didn't play it.

Play at Yoyogames

Friday, July 10, 2009

Alexitron's Journey to Learn GML

Wow, I am bad at this game... Oh, yes, the review! Alexitron's Journey to Learn GML is a little platformer from the developer of The Power, and Shocker: The Electrifying Super Hero. In this game, you play as the brave Alexiton, and slay countless beasts of Drag and Drop origin. I found the game to be a bit funny, since I use Game Maker, and perhaps other users of Mark Overmars' game development tool will find it to be humorous as well. The game features 20 levels of platforming glory, and the game itself is a pretty fun time waster, so give it a shot.

Play at Game Jolt

Preview: Time Kufc

While gazing at Edmund Mcmillen's blog today, I noticed something odd... There was some sort of long, cryptic message referring to a disruption, or change in time.

I saw a cool, pixel art screenshot, so my only guess would be that Time Ukfc is his new WIP... It sounds very interesting, and I'm wondering how time would be implemented. I sure hope it comes out sooner rather than later.

Tuesday, July 7, 2009


Sqr, made by Andy Wolff, is an interesting shmup, with all of the graphics in the game being squares. The goal in this game, is to survive for as long as you can. The enemies in sqr are more like obstacles, with each one moving in specific patterns, forcing the player to choose their moves wisely. Bullets autofire from your quadrilateral ship, as well as another blue square that follows it. Holding Z will shoot a laser in the direction of that blue square and Holding X will charge a cluster of shots to the blue square, thus releasing X to discharge the cluster of shots. Use the R key to restart the game. Sqr has a fantastic style. Although all squares, the design seems somewhat smooth, and very pleasing to the eye. Check this game out, it's really great fun.


Sunday, July 5, 2009

Free Will - The Game

Free will - The game... I don't really know what to call it. Is it a standard platformer with a great GameBoy style, or Raitendo's fascinating take on the very idea of Free Will? Who knows, but by the end of the game, you might get the idea.

Play at Kongregate

Wednesday, July 1, 2009

Rabbit Wants Cake

Rabbit Wants Cake is an addictive Platform/Puzzle browser game by John Cooney, which asks players to control a rabbit that loves cake. This game has your standard "get to the goal" gameplay, but with a few neat tricks up it's sleeve. For one, you don't actually control the rabbit right away. You have to record your movement ahead of time, and then play it back to see how the rabbit moved and jumped around the stage. If you happen to die, or not make it to your precious cake, you can re-record, and even tweak your recordings on the time line, to fit to the level's layout. There are 25 stages, each with one delicious slice of cake to eat, so it should take players around an hour to complete. This is a really fun game, that has a great idea, nice music, and good looking simple graphics. That's a winner to me, so check this game out.

Play at Armor Games