Tuesday, December 15, 2009

Duum Mashine Released!

I've just released a new game! I'd like to picture Duum Mashine as what a kid would be drawing in school, with a science assignment in mind... Blowing up tanks, helicopters, and other stuff with a huge, solar-powered lazer!

Play at Game Jolt

Online Highscore Board

Old Trailer

Sunday, November 29, 2009

4hrpg Forums Now Open

Remember JW? That Game Maker developer that uses a simplistic style and has a heart of gold? Well, his longest running project to date, 4hrpg, now has it's own forums! Players that sign up to the forums will get early access to future builds of the game, as well as other rewards. People who donate over $4.99 to JW will receive the super rare, "filthy rich" class, and every player who donates will earn themselves a spot in the credits.

4hrpg is honestly a really cool RPG, and it's been great to see it improve over these past couple months. It features around 12 classes which all have their own unique abilities and weapons, and since the game is randomly generated, every time you play will be a new experience.

4hrpg Forums

Donate to JW

Saturday, November 28, 2009

New T-Shirts!

My old buddy Knite has just made maybe the coolest T-Shirt design ever! The design itself is based off of my original Scattle logo (seen here)

You can buy an actual T-Shirt with this design, for around 23 bucks (pretty cheap, in my opinion) so go ahead and strut your stuff with some awesome Scattle flair!

Buy the T-Shirt here!

Wednesday, November 18, 2009


Made for Mini Ludum Dare 14, Andy Wolff and Andrew Brophy tell the story of a boy lost in the sewers, chasing after the girl he loves. Sewers is a "Find the endings" type game, and like another game, it features 5 total endings to unlock. the visuals, and somewhat creepy atmosphere are very appealing, and although finished late, the effort clearly shows why.


Sunday, November 8, 2009


Kapser's Saut was made for the Game Jolt Minimal Competition, with what seems to have a good mix of other indie platformers. In Saut, you play as a lone pixel man who apparently has no ability to walk on his own, so your only means of control is the spacebar, in which our hero will jump, and then slide. This game has a very nice style, relaxing music, and appealing visuals. To put it simply, it's like if Runman, Canabalt, N, and Knytt Stories had a child... Play it.

Play at Game Jolt

Thursday, November 5, 2009

Help! Please!

Hello fellow readers. I'm sorry I haven't been updating this blog as much as I should, but as soon as things settle back down, I'll get back in the habit, because I love you all. If you've liked what I've been doing with Mouse No, or if you like any of my games, could you kindly consider sending a small donation my way? A dollar would be very, very appreciated. In other news, I've begun working on another game for the Game Jolt Minimal Competition. It's a small platform adventure that I think might be my best game yet. Screenshots and more info in the future...

Saturday, October 24, 2009


Created by Andy Wolff for the Poppenkast Retro/Future Competition, Cybersolip combines an arena shooter, with blurry, sketchy, and colorful graphics, and a nifty dash ability. There are 4 enemy types to blast away, and some really neat looking effects as well. Did I mention that the game has an online highscore board?


Highscore Board

Monday, October 12, 2009

Mouse No. Probably a Rat

Mouse No. Probably a Rat is a little parody of Robert Fearons's Squid Yes! Not So Octopus! that I made for The Poppenkast's Retro/future competition. I made it in approx 2 hours and 40 minutes.

Play at Game Jolt

Highscore Board

Thursday, September 10, 2009

Let's Jump

After looking for a sponsor for months, Andy Wolff and Hideous have now released their first Flixel endeavor, titled Let's Jump. In this game, you control a man that decides to jump off of random flying objects (sometimes, even turtles), and shoot down birds, bees, and even pterodactyls! Let's Jump has some nice graphics which really fit with the simple nature of the game, and the music is really well done. I guarantee the ingame music will get stuck in your head. Since the game is on Kongregate, you can expect online highscores and all that good stuff. Play Let's Jump, it's awesome.

Play at Kongregate

Monday, September 7, 2009

Run for It 3: Chaos in the Office

Created for Robosquid's Main Competition #3, JaJ is at it again with a sequel to the popular Run for it series. You play as a little man with glasses, running away from his troubles at the office. That wont be a simple task though, because robo-secretaries, monkey-like robots, and men with spiky hair want to destroy you! Players can jump on the baddies' heads, or throw pencils at them by pressing Z. It's a really fun game, with a colorful, cute graphic style, and really catchy chiptune music. The addition of online highscores also sweetens the pot, so play this game already!


Monday, August 31, 2009

Calling All Artists!

Hello to all of my readers! I decided to make a little competition for my next project, Cool Men. Basically, just make an awesome fanart wallpaper for the game. The top 3 wallpaper artists will receive an early build of Cool Men! If you don't know what the game looks like, watch my previous video. You have until September 30th to get your art into the competition.

Send all of your art to: scattleware (at) gmail.com

Good luck!

Also, I've made a Twitter account, so if I don't make a new post in a while, you'll know I'm not dead.

Sunday, August 30, 2009

Tower Climber

Skipmore's Tower Climber is a fun browser game, in which you... Climb a tower. That's not all though, as players have to rescue a princess that has been turned into stone. Pressing the left mouse button (onscreen), will make your heroic knight jump. If the knight hits the edge of a platform, then our little protagonist switches his walking direction. Platforms are placed semi randomly in the tower, and enemies spawn in spots that seem impossible to dodge. Enemies don't exactly hurt you, but they will paralyze you for a short time, which makes the impending wall of doom move closer and closer...

Play Here

Thursday, August 27, 2009

Note Rider

Created for a Mini Competition at the Game Maker Games forum, block0man's Note Rider is an interactive .mod player/visualizer, that has a pretty cool concept. By holding the X key, players can capture a sound wave, and then press Z to use the beats from that wave to shoot. There aren't any enemies to shoot, although you can blast away at any un-captured waves along the way. Note Rider comes with a selection of .mod music built in, but players can add their own .mod files through the game's "music" directory. I think an expanded version of this would be fantastic. Maybe some procedurally generated enemies, a sound wave mechanic (where bullets wouldn't hit if you're on the same color as the enemy) perhaps?


Friday, August 7, 2009

ScattleWare (The Game)

It's been quite a while since I've made a post, so, while I'm working on a demo for Cool Men, enjoy this minigame I made that is full of minigames! As you can probably tell, I've been playing way too much Warioware... The controls are shown ingame, but if you're confused, use the mouse and arrow keys.


Monday, July 27, 2009

Online Co-op Revealed for Cool Men!

For some reason, the resolution is 640x480... Oh well! Here's a first look at online co-op in Cool Men, with Cactus starring as Player 2.

Tuesday, July 21, 2009

Wonder Bounce

Wonder Bounce is Darthlupi's first game created in Flixel. To describe the gameplay, imagine mixing Skullpogo, with Cactus' Kryzta. Players use the X key to jump on the heads of lost souls to smack them into each other. The character you control can not actually be hit, but, since you are only in control of your soul, if the lost souls come into contact with your body enough times, then they will take your body, and that means game over. The graphics in this game are good, with cute characters, and a charming pixel art style. Although the later stages can become quite challenging, this is a simple, fun, and somewhat addictive game.

Play it Here

Sunday, July 19, 2009

Some Oldies

I haven't made a post in a while, so while I'm busy working on Project SHELD, (Now titled Cool Men), enjoy some of these games/WIPS I made a while back.

I made this game in around 1-2 hours for some competition at the poppenkast I don't really remember. Use the arrow keys and Z to reach the flag at each of the (2) stages. Download

I made this ASCII-sorta game also in 1-2 hours for something... Use the mouse wheel to select your tracks, left mouse button to place them, and right mouse button to delete. pressing enter will let the level play out, space bar will activate slo-mo, and pressing R will restart the stage. Download

This game, called Flight of Madine, was a small boss shmup, with drag and drop mechanics. Unfortunately, I never really got around to making a second boss, or more cool drag and drop abilities. Use the left mouse button to drag your ship and to shoot. If you are damaged, release left mouse button to drop your ship, and restore health (Only when the purple circle is large enough). Download

Sunday, July 12, 2009


QQUAK, developed by JW, is a really fun little first-person shooter, with a retro like style, and 3 areas to play. I find this game intriguing in a way... Instead of trying to escape from baddies, I found that I was trying to hunt down the pink baddies. From what I've played, there are around 3 extra weapons in the game, which can be obtained by picking up blue boxes, placed in random locations. This game is simply a blast (Pun?), and with online highscores, what are you waiting for?


Announcing Project SHELD

Here is just a quick play through/commentary on my next WIP. I think I had a bit too much fun.

Saturday, July 11, 2009

Innoquous 3

Developed by NAL, Innoquous 3 is the third in a series of games with the same name. In this platformer, players use a gravity-flipping mechanic, to get to the checkered finish in each stage. Unlike Innoquous 3's prequels, this is the first from the series to feature over 30 levels, and multiple gameplay modes, including Conditional Mode, Fiery Floors, INQS 30 (A speedrun of the game), and INQS 60 (A speedrun of the entire Innoquous series). Included are also online rankings, which players can view at the game's website. After looking at all of the features, new changes, and modes added to the game, you can clearly see that the author worked pretty hard on this game. Style wise, the game sports clean and colorful graphics, that strangely seems to work with the almost frustratingly hard gameplay. This game is simply great. It would be a shame if you didn't play it.

Play at Yoyogames

Friday, July 10, 2009

Alexitron's Journey to Learn GML

Wow, I am bad at this game... Oh, yes, the review! Alexitron's Journey to Learn GML is a little platformer from the developer of The Power, and Shocker: The Electrifying Super Hero. In this game, you play as the brave Alexiton, and slay countless beasts of Drag and Drop origin. I found the game to be a bit funny, since I use Game Maker, and perhaps other users of Mark Overmars' game development tool will find it to be humorous as well. The game features 20 levels of platforming glory, and the game itself is a pretty fun time waster, so give it a shot.

Play at Game Jolt

Preview: Time Kufc

While gazing at Edmund Mcmillen's blog today, I noticed something odd... There was some sort of long, cryptic message referring to a disruption, or change in time.

I saw a cool, pixel art screenshot, so my only guess would be that Time Ukfc is his new WIP... It sounds very interesting, and I'm wondering how time would be implemented. I sure hope it comes out sooner rather than later.

Tuesday, July 7, 2009


Sqr, made by Andy Wolff, is an interesting shmup, with all of the graphics in the game being squares. The goal in this game, is to survive for as long as you can. The enemies in sqr are more like obstacles, with each one moving in specific patterns, forcing the player to choose their moves wisely. Bullets autofire from your quadrilateral ship, as well as another blue square that follows it. Holding Z will shoot a laser in the direction of that blue square and Holding X will charge a cluster of shots to the blue square, thus releasing X to discharge the cluster of shots. Use the R key to restart the game. Sqr has a fantastic style. Although all squares, the design seems somewhat smooth, and very pleasing to the eye. Check this game out, it's really great fun.


Sunday, July 5, 2009

Free Will - The Game

Free will - The game... I don't really know what to call it. Is it a standard platformer with a great GameBoy style, or Raitendo's fascinating take on the very idea of Free Will? Who knows, but by the end of the game, you might get the idea.

Play at Kongregate

Wednesday, July 1, 2009

Rabbit Wants Cake

Rabbit Wants Cake is an addictive Platform/Puzzle browser game by John Cooney, which asks players to control a rabbit that loves cake. This game has your standard "get to the goal" gameplay, but with a few neat tricks up it's sleeve. For one, you don't actually control the rabbit right away. You have to record your movement ahead of time, and then play it back to see how the rabbit moved and jumped around the stage. If you happen to die, or not make it to your precious cake, you can re-record, and even tweak your recordings on the time line, to fit to the level's layout. There are 25 stages, each with one delicious slice of cake to eat, so it should take players around an hour to complete. This is a really fun game, that has a great idea, nice music, and good looking simple graphics. That's a winner to me, so check this game out.

Play at Armor Games

Saturday, June 27, 2009

Butar Soldier

I figured it's been a while since I've reviewed a cool Japanese browser based game, so here's one that will wet your whistle. Butar Soldier is a challenging shmup in which you play as a nude man, that autofires bullets from his head. The graphics are nicely done, and compliments the music as well. Space bar starts the game, and the arrow keys control your ship-man-thing. Overall, this game is nice to look at, but frustratingly hard to finish! I say, give it a go.

Play it Here

Thursday, June 25, 2009

Thank You

I checked my page view count today, and I noticed that It's almost up to 5000! It made me think of all of the things I've done on this blog, and all of the support I've gotten. I just want to thank all of you for following this blog, and for putting up with me when I don't post as often. I gotta thank Edmund Mcmillen first. Without his exclusive first look on Super Meat Boy for Wiiware, probably no one would have visited this blog. I also have to thank Tim W from Indiegames: The Weblog, for posting a link to my blog. The indiegames blog gets a lot of attention, and without that post, I also wouldn't have you guys. Now that it's summertime, I will have a lot more time to post on this blog now, so I hope you guys will still stick around.

I also made a facebook page for any of you that are fans of my games, or of this blog, so, if you have a facebook account, check it out.

Wednesday, June 24, 2009

Bit Fortress

Bit Fortress is a 2.5D shmup made by Davioware in 8 hours. Let me begin by saying, this game is evil! If you get hit with a bullet just once, then you will go back to the way beginning of the game for another go. What's worse, is that you are plagued by a face, that will stop at nothing to see you dead. Bit Fortress is made in Construct, so make sure you have the latest version of DirectX before you play. This game is straight up classic shmup action with a great style, and great music. I highly recommend this one.

Play at Game Jolt


CutCopyPasteGnome is another short experimental game by the same developer of Perspectite, Luke Brown. Our gnome hero is trapped within the dungeons of Gnome Tower, and must escape the evil clutches of the Dark Gnome Lord. How will he escape? Well, he will use his newly discovered powers of Clipboardius! This allows the Gnome to copy, cut, or paste his surroundings to better his situation, and get to the door in each level. NOTE: The copy, paste, and cut actions will only work if your mouse cursor is over the object you want to manipulate. There are a lot of cleverly designed stages in this game, with later levels making players scratch their heads. The graphics are blocky and pixelated, and the animations in the objects are minimalistic, but it all contours to the game's simplistic nature. Try this game out, you won't regret it.

Play at Game Jolt

Friday, June 19, 2009

Cattle Blast

Cattle Blast is an arcade shooter I made for the Game Jolt "Shocking" competition (if you see the blood, I think that counts as shocking). With the mouse, use your handy shotgun to take down a huge wave of cattle (sometimes rabbits)! To reload your gun, you actually have to put the bullets into the barrel, instead of just touching a "RELOAD" button. Headshots and double kills (kill 2 cows really fast) are encouraged, and skilled players might find an extra mode to play... Online highscores are also implemented.


Online Highscores

Download at Game Jolt

Wednesday, June 17, 2009


Invertfire is an arena shmup from the creator of Social Experiment, Polkadot, and Sworrd Buster, Andrew Brophy. The game is actually a remake of one of Brophy's older games, titled Colourmewithfirepower. Invertfire has your standard arena shmup, but with added colorful and somewhat bright effects. Players shoot enemies using the mouse and WASD, and by doing so, send the square-shaped baddies into the opposite direction, killing them and creating a bright streak of color. Powerups to your ship's guns and shields can be obtained by shooting at them as well. This game is pretty fun, and it's really cool to see all of the colors onscreen. Press F9 to take a screenshot of your masterpiece/massacre.


Saturday, June 13, 2009

Interview: Jazzuo

Alright, it's time for another interview! I was lucky enough to get an interview with Jazzuo, developer of Sexy Hiking, Hermies, and the recently released Yellow Ninja's Extreme Zero.

Can you tell us a little about yourself?

I am jazzuo, self proclaimed king of GM mini-games. I consider my self to be an artist, and I see game making as one of most freedom filled art forms. Anyway, as a game developer I am most keen on making games different in their game-play. I do not feel games have to be the best but they have to be unique. They have to be an alternative to other games that exist. Such approach goes through every aspect of my creativity.

Who is this mysterious Yellow Ninja I keep hearing about?

Yellow Ninja is a man in a yellow ninja outfit that has great moves. He has been helping me lately with advertising my games, and actually, some of the vids on youtube got some attention. As for all my characters, he also got to have his own game.

You made 2 games for a Mo'minis competition (Jump, Platform Golf). Are you going to create anymore cellphone games?

I actually made 3 games for mominis. Jump, platform golf, and Reds n' Blues - a simple color matching game. I liked Red's and Blues the least. It had unique gameplay, but it had limited game time span. Anyway the reds'n blues actually made it to runner ups that are supposed to get some revenues. Anyway, the mominis probably won't be such a big thing as I thought. Actually, Extreme Zero was originally developed in my mind as cell phone game, but since I lost faith I made it into a PC game. I am little disappointed, since little fun unique 2D games are best suited for cell phones, but my programing is only limited to gamemaker (great program by the way). So if there will be other chances I would like to make more cellphone and iphone games.

What would you say are your most popular games?

It is very simple, my most popular games are Star wars 7 (because it is star wars) and sexy hiking. I am really pleased sexy hiking got so much attention and became popular. I made it like in 2002 or so. It took time, but it got the attention it deserved. I always saw it as the most innovative of my games. Other popular ones are my erotic games, but they are only in czech game sites, since its no no for US.

Most of your games have a funny, hand drawn or 3D style. Where did that come from?

Well, graphics is something I just don't like doing. I like the creation of new worlds through design of its order, but not so much through its visuals. So from the beginning, I decided for a punk style, since it's the easiest to do. Till now I see it as the programmers art. You know it has its own unique cuteness. Then, I found out about 3d anim8tor. Sometimes its much easier to use this 3D tool then to
draw it. So that's where my graphic style comes from. Anyway, I am lately trying a more settled visual style as you can see in extreme zero.

Despite being known as the creator of Sexy Hiking, you've also created a game called Star Wars Episode VII. What was the inspiration for these two games?

Well, the main inspiration was actually my own game sexy hands, which was one of my first games playing around with the mouse and ball physics. Then, I wanted to make a golf game where you control a golf stick with the mouse. It wasn't going very well, so I used the first engine to make it into sexy hiking. I finally made the golf game, and it was called GM golf challenge. While creating and playing this game, I came up with the star wars game. And actually, platform golf is also a simplified version of GM golf challenge.

You've also created a game called Hermies for the TIGSource B-Game competition a while back. How did the idea for that game come about?

Well, before this competition, I made a sculpture of hermie. Since then I was thinking of making some crossovers from physical art and cyber art through this sculpture. I made a video on youtube with 2 hermies playing around. Then, the competition came along. I was very flattered by being like the father of b-games, so I finally made this game.

Are you working on anything new at the moment? Any new releases?

I just finished Star Wars VII: The dark side of the story, Which is a parallel story to my star wars VII game, but the gameplay is completely different. It is a kind of space shooter. I started this game about 3 years back, and I am glad it's finished. It was a good one, and I felt bad about it not being finished. Anyway, I will now work on game that will be called either “color wars” or “the emo wars”. It is based on video jockeying I did for an emo-band. Anyway the gameplay will be closely connected to colors. It will be playing with overlaying colors and such. It's difficult to describe, but it should become the winner of annual Czech game competition.

Thank you so much for the interview Jazzuo!

You can find more of Jazzuo's games at his site, Jazzuo.com

Tuesday, June 2, 2009


Released today, Phlogiston's new album Nectar packs 2 EPs in one. The first EP, Croqel Adventure is of an 8-bit variety, consisting of catchy, short and overall fun tracks. The second EP, Heat, is amazing. The title is somewhat ironic because it gives me chills. It's THAT good. It has a great jazzy vibe, that's easy on the ears, and is great to listen to while you're working, or just thinking. If you don't know who Phlogiston is, he is the man behind some of the catchiest tunes in indie games. I Was In The War, Brain-Damaged Toon Underworld, my game Constellation Chaos, and many other indie games all have great tracks because of him. Nectar is available in FLAC only, so make sure you read THIS before downloading the album.



Sunday, May 31, 2009

Constellation Chaos Update!

I've just released version 1.5 of my game, Constellation Chaos. I've made a couple of bug fixes here and there, but I'm announcing it here because of the addition of online highscores! Now you can have fun defeating me at my own game...

Download the NEW VERSION

Online Highscores!

Sad Torino Girly Hairy

Created for the 3 Hour Astronaut Competition at The Poppenkast, Beef and Cow have teamed up to bring us... A pretty strange platformer. You got your running and your shooting, but where the game really gets interesting is in it's presentation. Cow's pixel art style really gives the game a somewhat creepy feel, and with the random beeps and blops in the background, just forget about it. This game might be a mixed bag for some people, but I say you should try it.


Saturday, May 23, 2009

Constellation Chaos

Constellation Chaos is a challenging arcade game with a simple concept: You destroy enemies and gain points by creating constellation trails. Using Z and X keys, (Or left and right mouse clicks) players control the trajectory of a small white astronaut by tilting it's aim cursor left or right. Releasing either key will shoot your astronaut into empty space until he hits a star. There's a bit of a strategic element to this game, as players have to rely on their timing, and their creativity, to create the best constellation trail possible. Right and left arrow keys can now control your cursor.


Online Highscores

Friday, May 22, 2009

The Gutter

The Gutter is an "interactive piece of art" designed by Robin Rodrigo Ramirez Rodriquez and Jan Willem Nijman. With the arrow keys, players control a rather drunk homeless man that is simply trying to find a place hang his head for the night. Players will soon recognize similarities between the game itself, and a familiar art game starring an old lady. There is a free demo, and a full version which includes death, and can be purchased for 5 dollars.


Saturday, May 16, 2009

Preview: fflood

JW has just released some info about his latest title, fflood. This game, unlike his other titles, will now cost players 3 dollars. Although not all players have to pay... The game will be begware, meaning that if you have no money to give, just send an email to JW explaining that. All we know about it is: it is a game about construction, it will run in a pretty low resolution, and there will be a demo soon.


Thursday, May 7, 2009

Crazy Over Goo

Crazy Over Goo is a puzzle platformer created by Banov, that lets players stick, fling,and throw themselves onto 50 stages. The stages themselves can range from being very simple, to keyboard banging within a matter of minutes (Take level 42 for example). The sounds and music fit the simple nature of the game very well, and the high quality tracks are available for download (Save in the same directory as the game for the high quality music in game). All in all, this game will last you for a couple hours, but with the added level creator, the possibilities are practically endless.

Play at Yoyogames

Friday, May 1, 2009

Preview: Spewer

When Edmund Mcmillen called this game one of his most ambitious flash games to date, I had to give it a shot.

Most of his games can take from a couple of days to a couple of weeks to make, but this game took 3 months. Spewer is a platformer by Edmund Mcmillen and Eli Piilonen with an interesting mechanic. You can vomit, swim in your own vomit, and then eat your vomit. Barfing can accomplish many things in this game. Need to jump higher? Vomit. Need to create another platform because there is a large pit of spikes under your feet? Vomit. By using a variety of different abilities (pertaining to vomit, of course) there is a lot of room for level design, and judging by the 55+ levels that are packed into this game, you'll be playing this game for a good while. As with Edmund's previous IGF nominated title Coil, this game has a narrative that players have to make up for their own minds. You can catch Spewer when it is released on May 4th. Check EdmundM.com for more info on this game

Friday, April 24, 2009

Naked Festival

[Warning: This game contains nudity]
Okay, this is a strange browser game. By using the mouse, you have to take off the underpants of wandering men. If you click anywhere else than the mens' underpants, you lose. There are "Heavy" and "Crazy" modes, to keep the gameplay fresh. Heavy mode adds more men to click, with the color of the screen filter changing depending on which color underwear you take off. Crazy mode adds to the madness, by laying another filter over the screen, except this time the filter follows the mouse, brightens the screen, and duplicates itself over and over again with each click. There are also online highscores, so you can see how you rank with other underwear thieves.

Play it Here

Monday, April 20, 2009


Deathbeam, made by Noonat for Ludum Dare 14, pits you in the middle of an alien attack with only a jet thruster. Throughout the game, there in an alien mothership, whose rays will destroy anything in its path. It's your job to transport people, scientists, and even The President, to the teleporters, trying to get the highest score you can. Here is a visual representation of how to play the game.

Deathbeam has a nice minimalistic style that works well with the game's simple gameplay. The gradient purple background adds an atmospheric touch as well. There is also a Mac build, so all you Mac users wont miss out on the action.

Download (Windows)
Download (Mac)

Sunday, April 19, 2009


Made for the 14th Ludum Dare competition, Auntie Pixelante's Tombed pits you inside of a tomb, of course, with only your shovel and quick reflexes to guide you. There's also a bit of a puzzle aspect to the game as well. If you dig into blocks that are the same and clustered together, you can destroy all of the matching blocks in that cluster, saving you a lot of time. For graphics, the game has a great retro style, from the colorful blocks, to the protagonist, to even the big wall of spikes. This game is just great fun.


Sunday, April 12, 2009

Interview: Jan Willem Nijman (JW)

It's been a while since I've had an interview with an Indie developer, so when I had the chance to interview JW, I jumped at it! Here are my questions to the developer of Pro Killer Man, 10800 Zombies, 4hRPG, and many more freeware games.

Why did you want to make games?

I read about game maker in some random kid’s computer magazine when I was about 11. Downloaded it, and didn't understand shit. 2 years later I found gm again and started editing example games (speed racer with guns, etc.). I just sort of rolled into it. I was never a hardcore gamer but I just really liked being able to make whatever you wanted.

About how many games have you created?

I started 50 million, turned into something proper about 200, finished +- 20, around 5 of which aren't minigames.

What would you say is your most famous game?

Pro killer man and 10800 zombies got the most attention. Pro killer man is sort of smoother, but 10800 zombies is bigger. They both had tons of reviews and were featured in some magazines. The game I like most myself is super ninja hunter. It was semi-epic, had good boss fights, a nice setting, but rather bugged and was never properly released outside yoyogames.

Some of your older games have sported a colorful, shaded type of style. Why did you make the change to your now signature style?

That's basically because I'm lazy and it's easy to make, but I do try different styles now and then. I'm just no great artist so don't expect awesome pixel art from me. I'm probably able to make pretty shaded stuff, but I'm just too impatient for that. It's probably that the stuff I make without outlines looks ugly, and when I use outlines it quickly looks like most things I make.

What games are you working on at the moment?

I have 3 "real" projects that I work on now and then, some times more actively then others: Test Monkey, Quest for glorious money (4hRPG) and Explorer.

Could you explain a bit about Test Monkey and Explorer?

Test Monkey is basically a puzzle platformer. You are a sad monkey being manipulated by the people who test you. You could say it's slightly inspired by portal, on how player's don't really care about the story and what is being said, but still think they do. I'm just making levels for this, story and all (don't kill the president!) is completed, so it should pop out some day.

Explorer is just plain old platform exploration. It has crazy npc's and items, and is pretty big. I’m not sure how it'll look eventually, but I want to change quite a bit.

What are some of your favorite indie developers, and why?

Well, there is ikiki. He made Nikujin which is one of the best games I've ever played. I have no idea what kind of guy he is, but his games are always crazy and good. Then there is darthlupi. People sort of forgot him but he is still kicking ass, while being married at the same time. I really like what wolfire games is doing, except for the furry shit. I loved black shades. Everybody should play it. Also, there is the poppenkast. People shouldn't see us as elitist bastards who bully all the small indies and get away with crappy shit all the time, but we are just elitist bastards who bully all the small indies.

You can find More of JW's games on his site, Slordig.com

Saturday, April 11, 2009

New Meat Boy Ad

It speaks for itself, really.


Since I made 2 posts about Meat Boy, (Wiiware Preview, My Map Pack Level) You can clearly see that I am a big fan of Edmund Mcmillen's challenging platformer. So when I heard about the new designs to Meat Boy, I had to take a look! Apparently, there were a couple of redesigns to Meat Boy that I was unaware about, making my "Meat Boy Preview" post out of date. So, I saw the new design. It looked great, and watching the new and improved Meat Boy scurry around made me very delighted.

But, looking further across the animations, I couldn't help but see a little moving speck in the corner. I zoomed in the image to see what that speck was... He seemed familiar... Possibly from a recently released PC port maybe?

Friday, April 10, 2009


For the very purpose of this review, I have called KISSMA a ksmup, or kiss-em up if you will. This game is a mix of weird and awesome at the same time! You play as a bizarre lady named KISSKO, a woman that will do extreme acts just so she could kiss everybody, from, turning into a giant kiss robot, a kiss ninja, to even an entire kiss bar, that has jet thrusters, a kiss cannon, and another guy at the bar. Yeah, this game is crazy like that. Sound wise, I find this game a bit funny, actually really funny. The game features a man doing the voice of KISSKO, so as you can imagine, something sounds really off. Music wise, I'd have to say that it's a bit simplistic... I didn't say it wasn't catchy though. Really this game is a tad basic, but it really shines in all of the things KISSKO can turn into. I like this one, a lot.

Play it Here

Thursday, April 9, 2009

The Coiner

On the GMC and TIGSource forums, you might have already known that this game came out, but I was only waiting for this awesome boxart from Madamluna. I posted about her here. The Coiner is actually an entry into The Poppenkast's 4 Hour Competition, where the theme was money. The game had numerous changes, starting from tightening the controls, making the random generations better, to finally, changing the games style. All in all, I completed a solid game in around 5 hours.

Z key = Destroy Rocks (-3 score)
X key = Transport coin to ship (When coin is on beacon)
C key = Stand Still (Used for aiming beacon)

After collecting all of the coins in a stage, run back to your ship to move on to the next level!

Play at Yoyogames

Tuesday, April 7, 2009

Super Cockpit Football Fighters

Do you like soccer, then try Super Cockpit Football fighters. Do you not like soccer, then play Super Cockpit Football fighters. An entry in the TIGSource Cockpit competition, Genericuser's physics-based soccer, or football game, is really fun to play. Although the controls are mapped in such a way that one player can play as both sides, this game is a 2 player must. You simply cannot get the same experience (Hitting your friend in the face, so he doesn't win) playing by yourself, so grab a buddy, and play Super Cockpit Football Fighters. (Did I repeat the title enough?)


Wednesday, April 1, 2009

Sword Calibre

Sword Calibre is an awesome retro action platformer from Thernz, where you slash, wall kick, and even hadouken your way through countless enemies, and saving people from your town. This game is hard. Even when you are walking, you have to beware of hidden spike traps, as well as the one of the baddies that shoot 3 huge blasts from themselves. Don't even get me started on the final boss! The graphics are fantastic, whether it be on the enemies and characters, or on the stages themselves. The music is just what you would expect, good old fashioned chiptune. For being made in 5-6 hours, this game is simply a blast to play.

A: Jump
A, A: Air Dash
A near Wall: Wall Kick
S: Slash
Up+S: Hadouken


Sunday, March 22, 2009

Scattle Ware

After months of thinking about it, I finally decided to make my own site! This site will focus more on my games, and pretty much nothing else. If you are a fan of my (2) games, or you just want to play some cool games, then check out my site. I will still continue to post about games on the blog, so don't you worry.

Scattle Ware, BOOKMARK IT!